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https://w.atwiki.jp/bloodlinechampions/pages/59.html
Open Beta • The Open Beta phase has begun. (Remember that most VIP features -60 day VIP from champions edition and lifetime VIP from Titan goes live at launch) • Account Statistics have been reset for all players in Beta (Games Played, Ranking, Grade, Level Experience, Time Played, Team Slots and Leaver Status). • The Bloodline rotation scheme has been turned on. • Extra Team slots have been added to all players that have pre-ordered. • Players can now earn Blood Coins by playing custom matchmaking games. • Winter gifts will be sent out to players that login on certain days in December ) General • Gamemode based sounds tweaked. • Ambient Occlusion added as a graphic setting. • The Default Key bindings are now correctly handled depending on your keyboards current language settings. • Ambient sounds added to all maps. • Ambient sounds volume slider added to audio options. • Particle Engine optimized. • Deferred rendering (high graphics setting) optimized. • Fixed a few graphical bugs (might solve some issues for some graphics cards that had problems with the Bloodline previewer or had other problems in-game). • Fixed a bug with leaver protection when playing 1v0 games or playing as an Observer. • Ignore list no longer duplicates all entries on load. • Fixed a bug where a players did not get leaver penalty when failing to load during solo matchmaked games. • Fixed a bug causing new teams or new solo players to get wrong division and rank. • Fixed a bug in the GUI where the rank and division of a team were displayed as 0. • There are now a total of 30 grades up from 15 (art and names are to be updated in the future). • Player movement and movement speed have both been reworked, players will now be able to change direction more quickly. • Several particle systems effects updated with new graphics. • The server now waits a longer time before it shuts down after a game. • The server now informs which players that are still loading during the load state. • A setting to make EX-abilities not cast the default ability when a player doesn t have enough energy has been added to the option menu. • Increased the time it takes to be able to get matched against the same team again in matchmaking. • Silhouettes have been replaced with a Highlight effect. • Fixed a bug causing the energy runes to spawn visually at different times on different clients. • LightFX have been implemented and can be turned on from the interface options. Players that have Dell/Alienware computers that supports LightFX will be able to see color changes when for example you join a matchmaking queue, join a lobby or gain energy. Seasons • Season 4 has ended, top players in this season will receive their rewards. • Season 5 has begun. Marketplace • The marketplace can now be browsed in-game, note that players cannot unlock items using Blood Coins or Funcom Points until launch. • Players can now view items in the Marketplace. • Pre-order Items are now viewable in the Marketplace. • New Outfits Weapons are now viewable in the Marketplace. Items • Players have now received their pre-order items. • Outfits Weapons can now be equipped using the Bloodline preview panel. • Several beta testers have received unique items depending on when they entered the Beta. Camera • Camera sweeps introducing both teams before the first round added. • Camera now spins around the player with highest combat value alive in the winning team when a round ends. GUI HUD • The HUD layout has been tweaked and updated. • The Observer HUD has been tweaked and updated. • The HUD Top bar has been reworked. • Countdown timer graphics updated. • Funds Account Status added to the profile page. • Match-up balance is now displayed in percentages in the game lobby. • All Bloodline Icons updated with new graphics. • The cooldown counter on the ability bar now stops when a player dies. • Fixed a bug with the match history not showing the correct matches. • A percentual estimation on which team that has the upper hand is now visible in the game lobby. Map Updates • Sheltidia the Sky Temple - New CTA map is now available. • Gatura Summit has been slightly tweaked. • Extra cannons added to Gatura Summit. • All maps have been updated with new lightning. • Conquest Points capture time down to 5s from 10s. Capture the Artifact - Gamemode Reworked • Players will now automatically pick up artifacts when near one. • It takes 1.5 second to pickup an artifact from a pedestal/capture point. • Picking up artifacts from the ground is instant. • No positive or negative effects added to a player that carries an artifact. • Players can now throw artifacts farther and faster. • Enemies can now pick up artifacts in-air when a player from the other team throws one. • The Gamemode now only last 1 round. • Retrieving both artifacts starts a 10s timer, holding both artifact for this time results in 1 point, first team to score 3 points win the game. • Respawn time set to 5s. • Game time is now set to 10 minutes, if no team have won after 10 minutes sudden death begins; increasing the respawn time for players over time. • All players now gain the Presence of an Artifact buff; Increasing damage healing done by 40% as well as increasing Recovery Health by 40%. • Resurrection Medallion switched to a Warp Medallion, enabling all players to teleport once every 20s in CTA. Statistics • The first version of the statistics feature is now implemented and can be found in your profile. • Everyone can view basic statistics, but more advanced statistics will only be viewable by players that have pre-ordered the game. Later this information will only be viewable by VIP members. • More statistics will be added in upcoming patches. In-game Voice Chat • In-game Voice Chat (VoIP) is now implemented, use the options menu to enable/disable and configure settings. • If VoIP is enabled players should automatically join a Voice Channel when connecting to a game server. • There are three types of channels, one for each team, and one for observers. Changing channels is done automatically when changing team or observing. • The VoIP setting for how sensitive the microphone is for input is currently not working properly; This will be fixed in a later patch. Animation Library • A new animation library has been implemented. • There should be less animation bugs. • Animations are now more optimized. • Several new animations and updates on old ones. Loader • The loader has been reworked and should now function more smoothly. • The loader will now update itself to the latest version before it begins the patching of the game client. • Now displays "Maintenance" when servers are down for maintenance. • Now displays download speed when downloading a new patch. Bloodlines Abilities • The four new bloodlines Stalker, Guardian, Blood Priest and Seeker is now available to play for everyone that have pre-ordered the Bloodlust Upgrade or the Titan Edition. • All projectile range and velocity tweaked, overall projectiles will travel a ~5-10% shorter distance (tool-tips velocity and range updated - was a tad off before, now it displays the correct values). • Melee Cones Range down to 22 from 24. • Melee Cones Angle down to 50 from 65. • Target AoE’s have been slightly reworked and should now spawn on a more likely target position when used near gaps/objects. (Volcano, Plague, etc). • Beams now uses a new type of collision; should be a lot more accurate. • A lot of slows have been tuned down. • Fixed a bug causing ground AoE slows to affect targets immune to movement impairing effects. • Absorb scrolling combat text is now stacking like damage and healing. • Trances (Wuju, Kunju, etc) are now labeled as Trances instead of Self Buffs in the tool-tip. • Trances tool-tips updated, stating that trances now trigger on projectiles/melee direct AoE s. • Non-Projectile/Melee Abilities that trigger trances are now displayed in individual tool-tips (AoE Spells that currently trigger trances are Volcano, Mortar Terror of Ahl’Buhl). • Trances no longer makes the target immune to knock backs during the channeling effect. • Several Abilities have had their global cooldown reduced to 0.3s from 0.4s. • Buffname is now displayed when hovering a buff icon. • A couple of bugs with the ex-system not correctly removing an ex-buff after it s duration or player death have been fixed. Tanks Vanguard • Max Health down to 210 from 225. • Size down to 7.5 from 8. War Axe • Slow factor down to 25% from 50%. • Dismantle Slow Duration set to 1 – 2s depending on range, down from 2.5s. • No longer interrupts other abilities cast than the core and secondary ability. Reflect • Stun Duration from melee attacks down to 1.2s from 2.2s. • Now absorbs all damage taken from melee attacks. Van’s Guard • No longer trigger Rage on dots. Rage • No longer absorbs damage. • Duration down to 7s from 10s. Horrifying Roar– EX Removed Battle Shout – New EX (Q, Reflect) Applies Battle Shout on all nearby allies, increasing damage done by 25% and movement speed by 15%, target’s health cannot drop below 1 health, last for 3s. Thorn • Size down to 7.5 from 8. Fungal Spores • Damage up to 14 from 10. • Bonus damage up to 6 from 5. • Slow Factor down to 10% from 15%. Defiled Plant • Slow Duration down to 2s from 3s. • Slow Factor down to 30% from 50%. Mud Walk • Now displays energy gain in tool-tip. Dead Roots • Damage per second up to 20 from 14. • Duration down to 3.5s from 6s. Mushroom Spore - Reworked Inflicts Sprout on impact. Sprout Inflicts Mushrooms on the target if it stands on ground level, the effect triggers 3 times over 5s. Mushrooms Deals 6 damage and immobilizes target for 1s. EX 1 – Fungal Spores - Reworked Casts 2 projectiles over 0.7s, each projectile deals 18 damage on direct impact and 14 damage to nearby enemies, inflicts Fungal Spore. on all enemies caught in the blast. Hitting a target affected by Fungal Spore deals 6 extra damage per stack. EX 2 – Healing Spores • Delay down to 0.5s from 0.8s. • Area up to 26 from 22. Glutton • Max Health down to 210 from 225. • Size down to 7.5 from 8. Stone Shield • Fixed a bug causing Stone Shield to display 20% of damage taken as protection instead of 80%. • Now breaks after absorbing 56 damage. Onslaught • Damage down to 16-34 from 16-40. Inhibitor Rune Infusion • Debuff duration down to 6s from 8s (same as normal Sol/Ohm debuffs). Wuju • Cast-time up to 0.2s from 0. Rune Shield • Stun duration down to 1.5s from 2s. Ohm Bolt • Healing from consuming ohm stacks down to 7 from 9. Runic Discharge • Slow duration down to 1.5s. • Slow factor down to 20% from 30%. Woje • Damage up to 10 from 8 • Incapacitation duration up to 0.6s from 0.2s. Wahl Burst • Fixed a bug causing the effect to not become renewed when hit by multiple Wahl Bursts. Ranged Igniter Searing Displacement • Cast-time up to 0.2s from instant. Living Flame • Cooldown down to 11s from 13s. • Area down to 28 from 35. • Damage down to 8 from 12. • Max Duration down to 1.6s from 2.5s. Crippling Fire • Slow duration down to 2s from 3s. Fire Beam • Damage up to 20 per second from 18. Flameshock (EX) – Removed Fire Wall – New EX (Living Flame – R) Creates a wall of fire at target location after a 0.2s delay, enemies inside the wall is dealt 2 damage every 0.5s. Projectiles that travels through the wall turns into bolts of fire; deals 8 damage to nearby enemies on impact, the igniter is healed for 8 health if caught in the blast. The firewall effect last for 2.5s. Gunner Stealth • Movement speed increase down to 15% from 35%. Execute • Cooldown up to 6.5s from 4s. Disabling Shot • Slow Duration down to 2s from 3s. • Slow Factor down to 30% from 40%. Focus Shot • Sound tweaked. Nomad All boomerang’s velocity tweaked, boomerangs should now return faster and travel ~10% shorter distance. Wind Strike • Slow Duration down to 1.5s from 2.5s. Sluggish • Slow factor down to 25% from 40%. Boomerang Storm • Damage up to 16 per second from 12 per second. Endurance EX - Removed Wind Thrust – New EX (Haste, Space) Leaps towards target location, deals 10 damage and knocks enemies back slightly. Engineer Movement speed up to 155 from 150. EMP Blast • Slow Duration down to 1.5s from 2s. Jet Pack • Global Cooldown down to 0.3s from 1s. Flame Thrower • Slow Duration down to 2s from 3s. Tractor Beam • Damage up to 14 from 12. Melee Spear Master Whirlwind • No longer triggers trances. Kunju • Cast-time up to 0.2s from 0. • Fixed a bug causing Instant Injection to deal damage when Kunju’d. Shuriken • Slow duration down to 2s from 3s. • Slow factor down to 25% from 33%. Evasion EX - Removed Tempest - New EX (Fleetfoot, Space) Dashes towards target location, deals 16 damage and inflicts Disturbance. Spear Master becomes Immaterial during the dash. Disturbance Locks all cooldowns, lasts 2s (players can still use spells that are not on cooldown, spells on cooldowns will not count down during the duration of this effect). Ranid Assassin Camouflage • Haste increase down to 15% from 25%. Toxic Bomb • Slow Duration down to 2.5s from 3.5s. • Now deals 8 initial damage. • Area down to 20 from 28. • Time in air increased slightly. • Now displays a mark where the bomb will land. • Cast-time down to 0.3s from 0.6s. Poison Dart • Duration down to 6s from 8s. Venom Dart • Now inflicts 1 stack of Vicious Poison on the main target down from 3. Harbinger Blood Grip • Hemorrhage slow factor down to 25% from 30%. Shadow Shift • Hemorrhage slow factor down to 25% from 30%. Nether Shift • Hemorrhage slow factor down to 25% from 30%. • Hemorrhage duration down to 4s from 4.5s. Plague • Duration down to 3s from 6s. Nether Strike • Damage and healing down to 16 from 20. • Silence duration up to 1.5 from 1. • Delay before impact down to 0.6s from 1s. Healers Alchemist Crippling Goo • Slow Factor down to 40% from 60%. Sleep Vial • Duration down to 2.5s from 3.3s. • AoE Duration down to 1.2s from 1.5s. • Cooldown down to 8.5s from 10s. Psychopomp • Movement speed up to 155 from 150. Mind Transfer • Fixed a bug causing dashes to continue after being hit by mind transfer. Mind Flux - Reworked Travels to target location. Colliding with an enemy causes a Mind Separation effect dealing 16 damage, inflicting Slow and teleporting the target away from the Psychopomp, the Psychopomp materializes on location on impact. Other side • Duration down to 2s from 2.6s. • Haste up to 20% from 15%. • Cooldown down to 11.5s from 12s. Spiritual Link • Cast-time down to 0.6s from 0.7s. Herald Stiffling Dust • Cast-time down to 0.44s from 0.5s. • Cooldown up to 0.58s from 0.5s. Chronoflux • Chrono Shield effect removed (the 20% damage reducing effect). Aura of Devotion • Healing and Anti-Healing effect down to 60% from 75%. Astronomer Astral Beam • Damage Healing up to 34 per second from 30. Moon Flare - EX Removed Moon Stone • Delay before impact down to 0.8s from 1s. Sun Ellipse • Cooldown down to 7.5s from 8s. Sun Swirl - New EX(Sun Ellipse, Space) Splits self into two orbs traveling in a swirl to target location, each orb heals allies for 5 health and deals 5 damage to enemies. Heals allies near the destination for 8 health, deals 8 damage to enemies near the destination. Astronomer travels back to his original position if the destination is blocked by terrain. Using this ability reduces cooldown of Sun Ellipse by 75%. User avatar Ilves Developer Posts 122 Joined 25 Nov 2009 21 14 * Private message
https://w.atwiki.jp/kobapan/pages/35.html
概要 aaa aaa bbb 引数 c 実装 (defun grass-out-function (c) (unless (eq (grass-primitive-type c) char) (error "grass-out-function error not a character")) (let ((ch (grass-primitive-value c))) ;; Decode Shift-JIS Encoding Character (if grass-out-prev-char (setq ch (condition-case nil (decode-sjis-char (+ (* grass-out-prev-char 256) ch)) (error (string-to-char "※"))) grass-out-prev-char nil) (if (and ( ch 127) grass-out-decode-sjis) (if (or (and ( = ch ?\x81) ( = ch ?\x9f)) (and ( = ch ?\xe0) ( = ch ?\xfc))) (setq grass-out-prev-char ch) (setq ch (condition-case nil (decode-sjis-char ch) (error (setq grass-out-prev-char ch))))))) ;; Output the Character (unless grass-out-prev-char (condition-case nil (write-char ch) (error (princ "※"))) ;; Update the Screen Intermittently (unless noninteractive (let ((outbuf (get-buffer grass-evaluation-buffer-name))) (when outbuf (with-current-buffer outbuf (set-window-point (get-buffer-window outbuf) (point))) (when (integerp grass-out-update-cycle) (setq grass-out-counter (1+ grass-out-counter)) (when (or (and ( grass-out-update-cycle 0) (= grass-out-counter grass-out-update-cycle)) (eq ch 10)) (sit-for 0) (setq grass-out-counter 0)))))))) c) ;; Return Value 呼出元 コメント 履歴 作者:kobapan 日付:2009/01/03 対象: 更新日 更新者 更新内容 コメント 名前 コメント
https://w.atwiki.jp/diablo3_2ch/pages/36.html
Monk Passive Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Passive SkillResolve The Guardian's Path Fleet Footed Transcendence Chant of Resonance Seize the Initiative Exalted Soul Sixth Sense Pacifism Near Death Experience Guiding Light One With Everything Beacon of Ytar Passive Skill Resolve Unlocked at level 10 Damage you deal reduces enemy damage by 10% for 2.5 seconds. The Guardian s Path Unlocked at level 10 While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%. Fleet Footed Unlocked at level 12 Increase base movement speed by 10%. Transcendence Unlocked at level 13 Every point of Spirit spent heals you for 42.6 Life. Chant of Resonance Unlocked at level 15 Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second. Seize the Initiative Unlocked at level 17 Your Defense is increased by 25% of your Attack. Exalted Soul Unlocked at level 19 Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities. Sixth Sense Unlocked at level 20 Your dodge chance is increased by an amount equal to 50% of your chance to critical hit. Pacifism Unlocked at level 23 While stunned, feared or charmed, all damage taken is reduced by 75%. Near Death Experience Unlocked at level 25 When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds. Guiding Light Unlocked at level 26 Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds. One With Everything Unlocked at level 28 Your resistance to all elements is equal to your highest elemental resistance. Beacon of Ytar Unlocked at level 30 The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
https://w.atwiki.jp/cohstatsjp/pages/300.html
Vehicle Panzer Elite Panther Contents 1 Panzer Elite Panther Veterancy 2 Tactics 3 History 4 Requires 4.1 Activate Panther Battlegroup 5 Called In Using 5.1 Panther Battle Group 6 Vehicle Abilities 6.1 Vehicle Cover 7 Vehicle Weapons 7.1 75mm Panther 7.2 75mm Panther APCR 7.3 MG42 Coaxial MG 7.4 MG42 Hull MG 7.5 MG42 Turret Panzer Elite Panther Health 742 Max Speed 5.2 Sight 35 Cost 640140 Acceleration 2.5 Detection 0/0 Time 70 Deceleration 4 Hotkey P Population 12 Rotation 35 Target Type armour_panther Upkeep 18.816 Crush Human true Critical Type armour Crush Mode crush_heavy Rear Damage Enabled true Panzer Elite Panther Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 12 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 29 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 51 Vet-Exp Level 2 Special MG42 Gunner Add-On 29 Vet-Exp Level 3 Special Received Penetration Panther Armoured Skirts add-on 0.75 51 Vet-Exp Tactics The Panther has better frontal armour then the Tiger; use this to your advantage by facing the tank s front towards incoming fire. The Panzer Elite can call two Panthers at a time who arrive instantly (can be called from their Headquarters after meeting certain requirements). History After the shock of facing the Soviet T-34 tank for the first time, German designers scrambled to create their own version of this tank to equip their Panzer forces. Though it utilized sloped armour like the T-34, the Panther owed very little to the T-34, aside from inspiration. One of the strengths of the T-34 was its robust and simple construction, something which the designers of the Panther did not copy. Its frontal armour was more effective than the Tiger I s, and it carried a new 7.5cm KwK42 gun that possessed better armour penetration than the Tiger I s 8.8cm KwK36 gun. Though classified as a medium tank, it weighed the same as heavy tanks field by other nations, and boasted the same level of armour and armament. Its ground pressure ratio was excellent, giving it good mobility in off-road areas. All this came at a price, however, as the Panther was initially very unreliable, and later models still required a strict maintenance schedule to stay operational. Requires Activate Panther Battlegroup [Expand][Hide] Cost 12020 Time 30 Hotkey P Effects Enables two Panther tanks to be allocated to support offensive operations. ESee Upgrade Activate Panther Battlegroup for details. Called In Using Panther Battle Group [Expand][Hide] Cost 1000 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects Two Panther tanks will arrive to support offensive operations. ESee Ability Panther Battle Group for details. Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Vehicle Cover for details. Vehicle Weapons 75mm Panther [Expand][Hide] Weapon 75mm Panther See Weapon 75mm Panther for details. 75mm Panther APCR [Expand][Hide] Weapon 75mm Panther APCR See Weapon 75mm Panther APCR for details. MG42 Coaxial MG [Expand][Hide] Weapon MG42 Coaxial MG See Weapon MG42 Coaxial MG for details. MG42 Hull MG [Expand][Hide] Weapon MG42 Hull MG See Weapon MG42 Hull MG for details. MG42 Turret [Expand][Hide] Weapon MG42 Turret See Weapon MG42 Turret for details. Retrieved from http //coh-stats.com/Vehicle Panzer_Elite_Panther
https://w.atwiki.jp/gyakusai/pages/155.html
Ace Attorney Investigations Miles Edgeworth Preview for the Nintendo DS from 1UP.comhttp //www.1up.com/do/previewPage?cId=3177783 p=39 sec=PREVIEWS 02/02/2010 1UP Mr. Eshiro, you re the producer on Ace Attorney Investigations, but could you tell us a little more about your role in the game s development?1UP:江城さんは逆転検事のプロデューサーですが、もうちょっとこのゲームでの役割について教えてください。Motohide Eshiro I started as co-producer on the second and third Ace Attorney games, but this is my first time in the series as full producer. Mostly, I look over the overall product schedule and budget. I make sure everything s coming in on time -- things like that.江城元秀:逆転裁判との関わりは、DS版逆転裁判2と3の共同プロデューサーとしての役割が始まりですが、これはプロデューサーとしての初めての仕事でもありました。大まかには、私は全てのスケジュールと予算・経費を統括します。全てが予定通りに動くかを確認します。Another big part of my job is focusing on the overall quality of the game. While the director focuses on specific aspects -- fine-tuning the small details -- my job is more to look at the big picture. To make sure that everything fits in well with whole concept. I look at it like the average user and ask myself, Will the player enjoy this? 他の大きな仕事としては、ゲームの全ての質に焦点を当てています。ディレクターがある局面――細かい部分の微調整――に集中している時、私の仕事は全体を見ることです。全ての事象が、全体と調和しているかの確認です。私は1ユーザーとしてゲームを見て、私自身に確認します。「プレイヤーはこれを楽しいと思うだろうか?」And of course, doing promotion for the game, like traveling abroad to give interviews.そしてもちろん、ゲームの宣伝もします。海外に出向いてインタビューを受けたり。1UP Your current position sounds very different from your previous role as director on Shadow of Rome and Onimusha...1UP:あなたの現在の仕事は、以前のSHADOW OF ROMEや鬼武者のディレクターとしての役割とずいぶん異なるようですが。ME Yeah, Ace Attorney is a very different type of game, but I really wasn t thinking of it as something completely different. During my school days, I used to play a lot of PC-based text adventures. I really loved those back then, and I ve always been a huge fan of adventure games.江城:ええ、逆転裁判はゲームとしては異なるタイプですが、私は完全に異なるものとは思っていません。私は学生時代、PCでテキストアドベンチャーを多くプレイしたものです。私はそういうゲームが好きで、アドベンチャーゲームの大ファンでした。When I was a director, I was able to make action games like Onimusha and Shadow of Rome, but I just didn t have the opportunity to make my own adventure game. But when I switched roles to producer on Ace Attorney, I finally got the chance to make the types of games I loved playing when I was younger.私はディレクターとして、アクションゲームの鬼武者とSHADOW OF ROMEを制作しましたが、アドベンチャーゲームを創る機会はありませんでした。しかし逆転裁判のプロデューサーになって、とうとうアドベンチャーゲームの制作に関われることになったのです。1UP Do you think your time working with such action heavy games has changed the way you approached Ace Attorney Investigations?1UP:そのようなアクションゲームの仕事を制作していた時から比べ、逆転検事へのアプローチには変化がありましたか?ME Definitely, there s been some influence. Of course, in text-based games there s always some level of interactivity. But working in action games, I had firsthand experience in how to lay out a scene. For example, if you ve got a character moving somewhere, the background has to scroll and move smoothly.江城:確かに、少しは影響がありました、もちろん、テキストベースのゲームでは、常にそれなりの会話があります。しかしアクションゲームの制作では、私はシーン毎のレイアウトをどうするかといったことを経験しました。例えば、キャラクターをどこかに動かす時、背景はなめらかにスクロールしなければなりません。I think I was able to transfer some of that experience into Ace Attorney Investigations. When you move Edgeworth around, you re not going to run into weird scrolling issues; you re not going to see awkward movements, or things like that, and I attribute that to my action game experience.そういった経験を、逆転検事に生かすことができたと思います。あなたがプレイした時、御剣を動かしても妙なスクロールを見たり、ぎこちない動きを見たりすることはないでしょう。そういったことは、アクションゲームの制作による経験からだと考えています。1UP Speaking of adventure games, over the past few years in America, we ve seen a bit of a revival of that genre with games like Sam Max and Monkey Island. Do those come to Japan at all?1UP:アドベンチャーゲームについてですが、アメリカでは過去、Sam MaxやMonkey Islandのようなゲームがリバイバルしています。日本ではどうですか?ME I don t think they do. But when I think about PC adventure games, I think about the really old titles. Of course, Myst was a popular title everywhere, but I really enjoyed Mystery House. I can t think of other specific titles right at the moment, but just really old games, or games like Portopia, which never came out outside Japan. I really haven t tried out any recent adventure games. Even in Japan, they ve never remade some of my favorite titles, like Snatcher.江城:日本ではなかったと思います。しかし、私がPCのアドベンチャーゲームについて考える時、私は本当に古いタイトルについて思いを巡らせます。もちろん、Mystは有名ですが、私はMystery Houseが楽しかった。他の具体的なタイトルは思い出せないけれど、日本以外では発売されなかったポートピア連続殺人事件が好きです。私は最近のアドベンチャーゲームはプレイしていません。日本でさえ、スナッチャーのような私の好きなゲームのいくつかはリメイクされていません。With Mystery House, that was a game I played when I was still in college -- but it only came out in English. I didn t immediately understand half of what was written; maybe just a word like take, and then I d have to look up the rest to understand what I was able to take. So I d play along with a dictionary; it was almost like studying, but a lot more fun.Mystery Houseは、私が大学生のころにプレイしたゲームでした――しかし英語版しかありませんでした。私は書いてあることの半分も理解できませんでした。「take」というワードがあっても、何が取得できるのか、調べなくてはなりませんでした。そのため、私は辞書を片手にプレイしていました、それはまるで勉強みたいでしたが、楽しみでもありました。But Portopia is a game that s really stuck with me over the years. Are you ok with spoilers?しかし、ポートピア連続殺人事件は長年楽しく遊べたゲームです。ネタバレは大丈夫?1UP I think the game s old enough that that s ok.1UP:昔のゲームだから大丈夫。ME Well, the detective that you work with, the big twist at the end is that he s the criminal. You re supposed to be working closely with this guy, and you don t find out till much later that he s actually the one behind it all. And that highlights one of the most important aspects of adventure and text games for me the turnaround point.江城:じゃあ‥‥一緒に行動する刑事が犯人という、ものすごい結末なんです。彼とずっと一緒に行動していくんですが、最後の最後にならないと真相はわかりません。テキストアドベンチャーゲームにおいて最も重要なことのひとつ、転換点を私に見せてくれたのです。In the Ace Attorney series you always have these surprising twists, sometimes two or three times in one case. You just never know what to expect. That s what keeps adventure games interesting for me.逆転シリーズにおいては、1つの事件の中で、2つや3つのこういった驚くべき逆転劇を見ることになります。そしてあなたは何が起こるか全く解らない。それが私にとって、アドベンチャーゲームの面白さです。1UP It s obviously a very different type of game, but another popular adventure game I m sure you ve spent some time with is Professor Layton.1UP:明らかに異なるタイプのゲームですが、もうひとつの有名なアドベンチャーゲームとしてレイトン教授があります。ME Yeah, I played the very first one. And, you re probably aware that the puzzles themselves are based on a much older book series in Japan called Mental Gymnastics. I never found just doing the puzzles themselves all that engaging, but I m just amazed that they were able to fit them into this story and make it interesting. It s good that it brings these types of puzzles to a wider audience.江城:ええ、第1作目はプレイしました。そして、パズル自体は思考型パズルと日本で呼ばれているものに似ていることにおそらく気がついたでしょう。私はパズル自体にはさほど興味がありませんでしたが、それをストーリーにうまく組み込んで面白くしていることに驚きました。多くの人々にこの種のパズルを体験してもらうことは良いことです。1UP Obviously, he s in the title, so Miles Edgeworth is this game s central character. After bringing in a new protagonist for the previous game, Apollo Justice, what made you decide to bring back this character as opposed to using someone new?1UP:タイトル(Ace Attorney Investigations Miles Edgeworth)通り、御剣怜侍がこのゲームの主役であることは明白です。前作で新主人公(王泥喜)を登場させたのに、他のキャラクターに戻すことを決めたのは?ME Well, we wanted to make a new game with new skills like logic and deduction, things like that. But we took a look at the character rankings in Japan and, next to Phoenix Wright, the next most popular character was Edgeworth. He s really quite popular, and so we thought that made him a good choice as the central character for this game.江城:私たちは論理と推論に基づく新しいゲームを創りたかったのです。日本での人気キャラクターを見ると、成歩堂の次に最も人気があるのは御剣でした。彼は本当に人気があります。そのため、このゲームでは、彼を主役にするのが良いと考えました。1UP Was there anything you and the team wanted to do with the game that you just weren t able to, because of time constraints or other technical hurdles?1UP:時間的制約や、技術的な問題で、あなたや開発チームができなかったことは?ME Actually, one of the things that the director and I had talked about was the Little Thief system. We d wanted to add a lot more features -- to make a bit more in-depth. But we just ran out of time and weren t able to integrate it as fully as we d wanted to. It s little more simplistic than we d originally envisioned, but that was just a problem with time.江城:実は、ディレクターと私が話し合っていたものの1つに、「ちょっとした泥棒システム」がありました。私たちはもっと多くの特徴を加えたかったのです――徹底的に。しかし、開発期間の問題で、完全にそれらを作ることができませんでした。元々私たちが想像していたものより多少安易ではありませんが、結局は時間の問題でした。1UP Is there anything you feel you ve learned from Ace Attorney Investigations that you ve been able to apply to your current project, Okamiden?1UP:逆転検事から学んだことが、あなたの今のプロジェクトである大神伝に生かされていますか?ME Well, I m also the producer on Okamiden, so the role itself is very similar. Ace Attorney was my first solo job as a producer, so a lot about learning games promotion, the timing of releasing information, keeping players interested. Various things like that about how to promote a game.江城:大神伝ではまたプロデューサーなので、役割そのものはとても似ています。逆転裁判は私の最初のソロでのプロデューサー活動で、ゲームのプロモーション、発売情報のタイミング、プレイヤーに興味をもってもらうことなど、様々なことを学びました。But a real learning moment came when we put together the first build of Investigations. We went around showing the game to the company, and we actually got a lot of negative reactions. So, we had to go back to the drawing board and do a lot of rethinking, redesigning, reconceptualizing.しかし、捜査方法の最初の構築をした時が、本当に学べた瞬間でした。私たちが会社にゲームを見せても、ネガティブな反応ばかりでした。私たちは制作に戻らなければならず、再考し、設計し直し、コンセプトを見直さなければなりませんでした。Talking with the director, we had to think about who Edgeworth is as a character. We realized that he s actually very logical. Originally the game was simply about visiting crime scenes and investigating, but when we instituted the Logic mechanic, that changed how the game plays completely.ディレクターと、御剣というキャラについて話し合いました。私たちは、彼が非常に論理的であると考えました。当初、ゲームは単に犯行現場を訪れ、調査するだけでした。しかし、ロジックシステムを考え出した時、ゲームの方向性は変わりました。1UP Did you ever consider brining the series over to another platform besides DS?1UP:シリーズをDS以外で発売することについては?ME From the beginning, we knew this would be a DS game. The previous games were all on DS, and there s just a natural flow to continue with DS. We never really considered trying it on any other system.江城:最初から、DSのゲームを創ることを考えていました。前作までは全てDSだったので、それが自然な流れでした。私たちは他のハードでの発売を全く考えませんでした。1UP Have you felt limited at all by the DS? With Nintendo iterating on its handheld so frequently, is there any functionality that you wish it would add to the system that you think would be great to use in a game?1UP:DSによって制限されることはありませんでしたか? 任天堂はしばしば携帯ゲーム機を出していますが、ゲームに使うためのシステムを加えて欲しいと思うことは?ME I m really not the type of person to think, Oh, I wish they had this, I wish they had that. I look at it realistically, I look at the specs. Then I think, What can we do with this? What kind of fun game can we create to take advantage of this machine the most? 江城:私は「これがあればいいのに、あれがあればいいのに」というタイプではありません。スペックを見て、考えます。「これをどうできるだろうか? このハードでどんな楽しいゲームを作れるだろうか?」I guess it goes back to my roots as a programmer, but I really would just want the system to have more memory, maybe a better video card. Stuff like that. Something so we can make the best looking game possible. It s not the most wishful thinking perhaps, but that s the way I look at it.私は、それがプログラマーとしての私のルーツに戻ると思います。ただ、より多くの容量、良いビデオカードがあれば良いとは思います。より良いものを作るために。1UP Going back to your roots, you ve held so many different positions in the industry, are there any moments in particular that stand out for you? What roles did you most enjoy?1UP:ゲーム業界で色々と異なるポジションを体験してきて、特に卓越していることは? どんな仕事が楽しかったですか?ME Starting out as a programmer for Capcom, it really was fun to be able to realize a planner s vision. A planner would come up to me and say, Here are the game s rules, or, Here are the designs. And it would be up to me to put it together and make it appear on the screen. That was really great, to immediately see these ideas take fruit and know that you re the one who brought these ideas to life.江城:カプコンではプログラマーとしてスタートして、それにはプランナーとしての展望を認識できる楽しさがありました。プランナーは「これがゲームのルールだ」とか、「これがデザインだ」と言ってきます。それらをまとめるのは私次第で、ディスプレイに映し出すことができます。それは面白いことでした。As a director, it s tough to be head of a team because you then take on responsibility for everything that the team does and all the decisions. If you decide to take the game in one direction instead of another, you have to live with those consequences. It s heavy and hard, but it s also good because you have a lot more influence over the game; you can put in things you want to put in. Of course it s not 100% about what you want. It s also about listening to the ideas and opinions of your team and being able to take all those ideas and make it into one solid game. Having everything come together, the realization of those things makes it all worth it.ディレクターとしては、チームの全ての責任と決定を引き受けるので、大変なことです。もしゲームの方向性を変えるなら、その結果に耐えなくてはなりません。それは重く、厳しいです。しかし、それはまた、ゲームに良い影響を与えることにもなります。もちろん、期待していたことの100%がかなうわけではないのですが。それはまた、チームの考えや意見を聞いて、決定し、ひとつの凄いゲームが出来ることでもあります。これらの実現は素晴らしい価値があります。Being a producer is a double-edged sword. It s hard, but it s a very enjoyable at the same time. You get to stand in a different position from the director, and you get to watch a game grow from the first drafts to the very end. It s interesting to be able to manage and oversee everything in that respect. And being able to promote the game, getting out to the various media outlets is a lot of fun too. Learning how to excite people about your particular title. It s trying, but very compelling at the same time.プロデューサーであることは、諸刃の剣です。大変でもあり、楽しくもあります。ディレクターとは異なる立ち位置になり、ゲームが最初の草案から、完成まで成長していくのを見ていくことになります。その点で、全てを管理し、監督していくことは面白いです。そして、ゲームの広告や、色々なメディアに出演することは、楽しみでもあります。自分の作っているものを人々に喜んでもらう方法を学ぶこと。それは挑戦的で、同時に魅力的でもあります。1UP I know you don t control marketing in America directly, but the Ace Attorney series in particular has always had wonderful pre-order bonueses for Japan in the past. But when those same games come Stateside, it s usually without as much fanfare and with just the standalone software. Since you ve been working on the past few titles directly, how do you think the company s approach has changed with each title?1UP:私はあなたがアメリカで直接販売管理をしないということは知っていますが、逆転シリーズは過去、日本で素晴らしい予約特典がありました。しかしアメリカではそれがありません。過去直接少しのタイトルに関わり、あなたは、会社がどのように各ゲームの広告方法を変更したのだと思いますか?ME We ve definitely made some changes in how we promote things overseas versus in Japan. For example, in Japan we focus mainly on interviews with the regular press outlets like Famitsu. But in the West, we ve found going directly to the community has been very important. For Ace Attorney, we recently did a live Q A over the Capcom UStream page. It s something that s always changing, and we definitely don t have the perfect formula right now, but we re always listening to the community.江城:確かに、私たちが日本で発売したものを海外で宣伝する場合、多少方法が変わりました。例えば、日本では、宣伝するには私たちはファミ通のようなプレスの発表で、主にインタビューに集中しています。しかし海外では、私たちは、直接コミュニティで呼びかけることが重要であることがわかりました。逆転シリーズのために、私たちはカプコンのUStreamでQ Aをライブで行いました。常に色々なことが変化しています。今私たちは完全な方法というものを持ちませんが、常にコミュニティを開いています。1UP Do you think there are any particular differences between fans of the Ace Attorney series in the East and the West?1UP:日本と海外では、ファンに違いがあると思いますか?ME Actually, I went to ComicCon last year, and it was really great to see so many of our American fans in person. I don t think there s a difference between the two, or between any other countries in that respect; everyone who enjoys the games seems to enjoy them for the same reasons.江城:去年ComicConに行って、直接アメリカのファンに会えたことは、とても素晴らしいことでした。私は、国の間で違いがあるとは思いません。誰もが、同じ理由でゲームを楽しんでいるのです。1UP Well, thank you so much for taking the time to come out and talk with us. We know a lot of fans out there are eagerly awaiting the next game s release later this month.1UP:ありがとうございました。海外ファンは、今月の発売を熱心に待っています。ME Thank you very much.江城:ありがとう。 ▲ページ上へ▲
https://w.atwiki.jp/simamaru/pages/27.html
nitoka Glog OSXにTracをインストール Trac on Mac OS X, without Fink or MacPorts http //blog.perl.tv/2007/01/subversion.html を参考にしてMac OS XにTracをインストールしてみる。 Subversionのインストール Subversionは既にインストール済み。Max OS Xを参照。 Python2.5をインストール # port search python 色々表示されるが、 python25 lang/python25 2.5.1 An interpreted, object-oriented programming language がPython2.5っぽい。Tracをインストールするならば何となくPython2.4の方が安心なような気もするけど、とりあえず2.5をインストールしてみる。 $ sudo port install python25 Password - パスワードを入力 --- Fetching python25 --- Attempting to fetch Python-2.5.1.tar.bz2 from http //www.python.org//ftp/python/2.5.1/ --- Verifying checksum(s) for python25 --- Extracting python25 --- Applying patches to python25 --- Configuring python25 --- Building python25 with target all --- Staging python25 into destroot --- Installing python25 2.5.1_1+darwin_8 --- Activating python25 2.5.1_1+darwin_8 --- Cleaning python25 /opt/local/binを見てみるとpythonはpython2.4へのシンボリックリンクになっていて、新たにpython2.5がインストールされていたので2.5へのシンボリックリンクに変更する。 $ cd /opt/local/bin $ sudo rm python $ sudo ln -s python2.5 python $ python -V Python 2.5.1 無事2.5.1のインストールが完了。 neonのインストール $ port search neon neon www/neon 0.26.3 An HTTP and WebDAV client library with a C interface $ sudo port install neon --- Fetching expat --- Attempting to fetch expat-2.0.1.tar.gz from http // downloads.sourceforge.net/expat --- Verifying checksum(s) for expat --- Extracting expat --- Configuring expat --- Building expat with target all --- Staging expat into destroot --- Installing expat 2.0.1_0 --- Activating expat 2.0.1_0 Error Target org.macports.activate returned Image error /opt/local/bin/xmlwf already exists and does not belong to a registered port. Unable to activate port expat. Error The following dependencies failed to build expat gettext libiconv Error Status 1 encountered during processing. なぜかエラー。とりあえず無視。 Swigのインストール $ port search swig swig devel/swig 1.3.31 Tool to wrap C/C++ libraries in high-level languages. $ sudo port install swig --- Fetching swig --- Attempting to fetch swig-1.3.31.tar.gz from http //downloads.sourceforge.net/swig --- Verifying checksum(s) for swig --- Extracting swig --- Configuring swig --- Building swig --- Staging swig into destroot --- Installing swig 1.3.31_0+darwin_8 --- Activating swig 1.3.31_0+darwin_8 --- Cleaning swig svn python bindingsのインストール $ port search subversion subversion-python25bindings devel/subversion-python25bindings 1.4.5 Python bindings for the subversion version control system. $ sudo port install subversion-python25bindings --- Fetching apr --- Attempting to fetch apr-1.2.11.tar.bz2 from http //www.apache.org/dist/apr --- Attempting to fetch apr-1.2.11.tar.bz2 from http //apache.planetmirror.com.au/dist/apr --- Verifying checksum(s) for apr --- Extracting apr --- Configuring apr --- Building apr with target all --- Staging apr into destroot --- Installing apr 1.2.11_0 --- Activating apr 1.2.11_0 Error Target org.macports.activate returned Image error /opt/local/bin/apr-1-config already exists and does not belong to a registered port. Unable to activate port apr. Error The following dependencies failed to build apr apr-util db44 libiconv sqlite3 readline ncurses ncursesw gettext neon py25-bsddb subversion Error Status 1 encountered during processing. これもエラー。やはりとりあえず無視。 clearsilverのインストール $ port search clearsilver clearsilver www/clearsilver 0.10.5 Language-neutral template system. $ sudo port install clearsilver --- Fetching libiconv --- Attempting to fetch libiconv-1.11.tar.gz from http //ftp.gnu.org/gnu/libiconv --- Verifying checksum(s) for libiconv --- Extracting libiconv --- Configuring libiconv --- Building libiconv with target all --- Staging libiconv into destroot --- Installing libiconv 1.11_6+darwin_8 --- Activating libiconv 1.11_6+darwin_8 Error Target org.macports.activate returned Image error /opt/local/bin/iconv already exists and does not belong to a registered port. Unable to activate port libiconv. Error The following dependencies failed to build gettext libiconv perl5.8 Error Status 1 encountered during processing. docutilsのインストール $ port search docutils py-docutils python/py-docutils 0.4 a set of tools for processing plaintext documentation $ sudo port install py-docutils --- Fetching gettext --- Attempting to fetch gettext-0.16.1.tar.gz from http //ftp.gnu.org/gnu/gettext --- Verifying checksum(s) for gettext --- Extracting gettext --- Applying patches to gettext --- Configuring gettext --- Building gettext with target all --- Staging gettext into destroot --- Installing gettext 0.16.1_0 --- Activating gettext 0.16.1_0 Error Target org.macports.activate returned Image error /opt/local/bin/autopoint already exists and does not belong to a registered port. Unable to activate port gettext. Error The following dependencies failed to build python24 gettext Error Status 1 encountered during processing. これもエラー。やはり無視。 tracのインストール さて、いよいよtracをインストールする。 $ port search trac 色々出て来るが、 trac devel/trac 0.10.4 Wiki and issue tracking system. がそれらしい。 $ sudo port install trac --- Fetching perl5.8 --- Attempting to fetch perl-5.8.8.tar.bz2 from http //www.cpan.org/src/5.0/ --- Verifying checksum(s) for perl5.8 --- Extracting perl5.8 --- Applying patches to perl5.8 --- Configuring perl5.8 --- Building perl5.8 with target all --- Staging perl5.8 into destroot --- Installing perl5.8 5.8.8_0+darwin_8 --- Activating perl5.8 5.8.8_0+darwin_8 Error Target org.macports.activate returned Image error /opt/local/bin/a2p already exists and does not belong to a registered port. Unable to activate port perl5.8. Error The following dependencies failed to build clearsilver perl5.8 py25-hashlib py25-sqlite3 sqlite3 readline ncurses ncursesw subversion-python25bindings apr-util db44 neon py25-bsddb subversion Error Status 1 encountered during processing. うむむ、やはりエラー。 強制インストールしてみる。 $ sudo port install -f trac 暫く時間が掛かったけどインストール出来た模様。 今迄インストールを試みたneonとかその他もインストールを試みてたので、細々インストールしないでもtracだけインストールすれば全てインストールしてくれそうな気もする。 動かしてみる subversionの設定 $ cd /var $ sudo mkdir svn $ sudo svnadmin create --fs-type=fsfs svn/test $ cd svn/test $ vi svn svnserv.conf ------ 以下を記述する ------------------- [general] anon-access = none auth-access = write password-db = passwd -------------------------------------- ------- passwdにパスワードを設定 -------- $ svnserve -d -r /var/svn $ cd $ mkdir tractest $ mkdir trunk tags blanches $ cd .. $ svn import tractest svn //localhost/test -m "Import first." $ rm -r tractest $ svn co svn //localhost/test tractest $ cd tractest/trunk $ touch hoge.txt $ svn add hoge.txt $ sudo svn ci $ svn up tracの設定 $ mkdir /var/trac $ sudo trac-admin /var/trac/test initenv http //tach.arege.net/trac/wiki/TracEnvironmentを参考にして対話モードで設定する。 #Tracの起動 /usr/local/bin/tracd --port 8000 /var/trac/test パーミションでエラーになるので、とりあえず/var/trac/test配下は全てchood 777としたら無事起動に成功。 ただ、リポジトリブラウザでファイルの中身をみると文字化けしていた。 /var/trac/test/conf/trac.iniの設定で「default_charset = utf8」としたら無事日本語が表示されるようになった。 Tracの日本語化 日本語化はhttp //www.i-act.co.jp/project/products/products.htmlから日本語バージョンをダウンロードしてインストールする。 最初は上書きでインストールしたのだが、一部日本語に変更されない部分があったので、一度Tracをアンインストール(port uninstall)してから再インストールしたらちゃんと日本語が表示されるようになった。上記のページにも書いてあるが、一度既存のTracはアンインストールした方が良さげ。 Tracの認証 ユーザの設定 htpasswdでパスワードファイルを作成する。 $ sudo htpasswd -c /var/trac/python/.htpasswd hosokawa $ sudo htpasswd /var/trac/python/.hapasswd user2 最初の-cでパスワードファイルを作成する。ユーザを追加する場合は-c無しで実行する。二人目のユーザを追加する時に-cを付けると、新規に.htpasswdが作成され元の情報が上書きされるので注意。 以下のコマンドで起動する $ sudo tracd -p 8000 /var/trac/python --basic-auth python,/var/trac/python/.htpasswd, 最後にカンマがないとエラーになるみたい。 権限の設定 まずはanonymousの権限を全て削除する $ trac-admin /var/trac/python permission list $ trac-admin /var/trac/python permission remove anonymous TICKET_MODIFY TICKET_VIEW TIMELINE_VIEW WIKI_CREATE WIKI_MODIFY WIKI_VIEW 最初に権限リストを表示し、1つづつ削除する。(全部を一括で削除出来ないか調べてみたが見つからなかった。ワイルドカードもダメらしい) 次にユーザに権限を設定 $ trac-admin /var/trac/python permission add hosokawa TRAC_ADMIN まずは管理者へ管理者権限をセット。次に、細かくユーザ毎に1つづつ細かく設定する。 参考 http //mist.suenaga.cse.nagoya-u.ac.jp/trac/wiki/TracEnvironment trac日本語化 http //www.i-act.co.jp/project/products/products.html http //idm.s9.xrea.com/ratio/2005/09/11/000253.html http //discypus.jp/trac/sandbox/wiki/TracUpgrade パスワード認証 http //tech.feedforce.jp/trac_1.html 全般 http //www.takebay.net/~nao/index.php?Server%2Ftrac%2F%BB%C8%A4%A4%CA%FD#k46ffece
https://w.atwiki.jp/natsutan/pages/64.html
概要 tcl/generic/tclInt.h メンバー struct Command *cmdPtr; トレースされるコマンドへのポインタ struct ActiveCommandTrace *nextPtr; CommandTrace *nextTracePtr; この手続きが終わった後にチェックする次のトレースへのポインタ int reverseScan; トレースを逆順にするときに、trueにセットされる。 ソース /* * When a command trace is active (i.e. its associated procedure is executing) * one of the following structures is linked into a list associated with the * command s interpreter. The information in the structure is needed in order * for Tcl to behave reasonably if traces are deleted while traces are active. */ typedef struct ActiveCommandTrace { struct Command *cmdPtr;/* Command that s being traced. */ struct ActiveCommandTrace *nextPtr; /* Next in list of all active command traces * for the interpreter, or NULL if no more. */ CommandTrace *nextTracePtr;/* Next trace to check after current trace * procedure returns; if this trace gets * deleted, must update pointer to avoid using * free d memory. */ int reverseScan;/* Boolean set true when traces are scanning * in reverse order. */ } ActiveCommandTrace;
https://w.atwiki.jp/kobapan/pages/17.html
grass.el grass-version "0.1.8" grass.el official page irie @ ウィキ - grass.el 関連ページ Grass official page ちょっと草植えときますね型言語 Grass とっても参考になるエントリ Grass言語難しすぎWWWワロタWWWWWW とっても参考になるエントリ うはwww Mosh で Grass 実装したwwww define-derived-mode grass.el(0.1.8)/define-derived-mode grass-mode defconst grass.el(0.1.8)/defconst grass-calc-index-initial-stack (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-church-false (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-church-true (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-font-lock-keywords (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-highlight-argument (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-highlight-function (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-highlight-separator (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-in (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-initial-dump (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-initial-env (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-out (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-succ (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-version (2009-01-03 21 09 47) grass.el(0.1.8)/defconst grass-w (2009-01-03 21 09 47) defcustom grass.el(0.1.8)/defcustom grass-allow-consecutive-v-separators (2009-01-03 21 09 47) grass.el(0.1.8)/defcustom grass-conversion-buffer-name (2009-01-03 21 09 47) grass.el(0.1.8)/defcustom grass-conversion-buffer-restorable (2009-01-03 21 09 47) grass.el(0.1.8)/defcustom grass-eof-char (2009-01-03 21 09 47) grass.el(0.1.8)/defcustom grass-evaluation-buffer-name (2009-01-03 21 09 47) grass.el(0.1.8)/defcustom grass-listify-comment-style (2009-01-03 21 09 47) grass.el(0.1.8)/defcustom grass-minor-mode (2009-01-03 21 09 47) grass.el(0.1.8)/defcustom grass-out-decode-sjis (2009-01-03 21 09 47) grass.el(0.1.8)/defcustom grass-out-update-cycle (2009-01-03 21 09 47) defgroup grass.el(0.1.8)/defgroup grass (2009-01-03 21 09 47) defvar grass.el(0.1.8)/defvar grass-keymap-active (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-mode-map (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-out-counter (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-out-prev-char (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-ascii (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-echo (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-factorial (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-fibonacci-iterative (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-fibonacci (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-hello (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-infinity (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-inputw (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-w (2009-01-03 21 09 47) grass.el(0.1.8)/defvar grass-sample-w16 (2009-01-03 21 09 47) defun grass.el(0.1.8)/defun grass-activate-keymap (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-calculate-index (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-char-function (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-conversion-open-window (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-buffer-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-buffer (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-code-internal (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-code-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-code (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-list-in-buffer-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-list-in-buffer (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-list-in-region-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-list-in-region (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-list-string-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-list-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-list (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-machine (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-region-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-region (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-string-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-eval (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-font-lock-add-keywords (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-font-lock-remove-keywords (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-in-function (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-listify-buffer-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-listify-buffer (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-listify-region-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-listify-region (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-listify-string-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-listify-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-listify (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-make-char (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-minor-mode-off (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-minor-mode-on (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-minor-mode (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-out-function (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-parse-apps (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-parse-normalize (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-parse (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant-buffer-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant-buffer (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant-code-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant-code (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant-region-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant-region (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant-string-to-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-plant (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-read-from-string (2009-01-03 21 09 47) grass.el(0.1.8)/defun grass-succ-function (2009-01-03 21 09 47) defsubst grass.el(0.1.8)/defsubst grass-primitive-p (2009-01-10 14 09 47) grass.el(0.1.8)/defsubst grass-primitive-func (2009-01-10 14 09 47)
https://w.atwiki.jp/warband/pages/588.html
ui_texture_detail|Texture Detail ui_max_frame_rate|Max. Frame Rate ui_enable_bumpmap|Use Bump Mapping ui_disable_blood|Hide Blood ui_disable_music|Disable Music ui_disable_sound|Disable Sound ui_enable_cheats|Enable Cheats ui_enable_edit_mode|Enable Edit Mode (Be warned, this slows down the game.) ui_enable_pixel_shaders|Use Pixel Shaders ui_enable_sound_variation|Enable Sound Variation ui_enable_vertex_shaders|Render Method ui_shadow_quality|Shadow Quality ui_directx_7|DirectX 7 ui_directx_9|DirectX 9 ui_show_framerate|Show Framerate ui_start_windowed|Start Windowed ui_trialmode_caption|Activation ui_trialmode|Please take a moment to activate Mount Blade Warband with your serial key. Your unique, 16-digit serial key is included inside your boxed copy.\nIf you don't wish to activate the game now for any reason, you can still continue to play the game in trial mode, however you won't be able to advance past character level 8. ui_launch_buy|Buy a License from TaleWorlds.com ui_launch_faq|Activation Frequently Asked Questions ui_trialmode2|In order to activate the game now... ui_trialmode3|Or, you can also... ui_trialmode4|If you have any questions about the activation process, you can read... ui_serial_key_caption|Serial Key ui_notification_serial_input|Enter your serial key below (you can copy paste it) and click on Activate button ui_activate|Activate ui_paste|Paste ui_notification_serial_internet_connection|Activation requires an active Internet Connection! ui_notification_serial_offline|If this computer does not have access to the Internet you can also use ui_manual_activation|Manual Activation ui_offline_activation|Offline Activation ui_manual_activation_caption|Manual Activation ui_offline_activation_caption|Offline Activation ui_cancel2|Cancel ui_close|Close ui_ok2|OK ui_activation_successful|The game has been activated successfuly. ui_activation_successful2|Please keep your serial key for future reference. You may need it again in the future if you want to install Mount Blade Warband on a new computer. ui_activation_denied|Activation Denied! ui_notification_serial_already_used|Serial Key already used for another computer. You must wait for a few weeks to reactivate the game on this computer. ui_notification_unable_to_connect_to_activation_server|Unable to connect to activation server! ui_notification_unable_to_connect_to_activation_server2|Please make sure that your internet connection is active and working properly and try again. If you are using a firewall, you many need to give the game permission to access the internet. If all else fails, you may always use manual activation. ui_incorrect_serial_number|Incorrect Serial Key! ui_incorrect_hardware_hash|Incorrect Hardware Hash! ui_incorrect_activation_code|Incorrect Activation Code! ui_cant_write_to_registry|Can't Write to Registry! ui_video|Video ui_audio|Audio ui_game|Game ui_advanced|Advanced ui_mount_and_blade_is_ready|Mount Blade Warband is ready. ui_notification_trial_mode|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 6. To continue further, please buy a license from taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_there_are_no_modules_installed|There are no modules installed! ui_notification_new_version|A newer version of Mount Blade Warband was found.\nCurrently installed version is %d.%d%d%d.\nLatest version of Mount Blade Warband is %d.%d%d%d.\nYou can download the new version from www.taleworlds.com. ui_new_version_found|New Version Found! ui_notification_unable_to_retreive_new_version|Unable to retrieve new version info. Please try again later. ui_new_version|New Version ui_notification_latest_version|The installed version of Mount Blade Warband is the most current one. ui_mount_and_blade_is_up_to_date|Mount Blade Warband is up-to-date! ui_off|Off ui_continue_playing_the_trial_mode|Continue playing in Trial Mode ui_faq_caption|FAQ ui_faq_text|Q What is activation?\r\nA The activation system is a user-friendly copy-protection method which is based on distributing a unique serial key along with each copy of the game. You need to activate the game once on every computer that you want to play the game with your serial key. After activating once, you don't need to do anything else to play such as keeping the game disc in the drive. As long as you keep your serial key, you will be able to activate and play the game easily, even after many years.\r\n\r\nQ Where can I find my serial key?\r\nA Each boxed copy of the game includes a unique serial key. Different vendors may distribute the keys in different ways, but it is typically attached to the cover of your printed manual. If you have purchased your game online, then the online vendor should supply you your serial key.\r\n\r\nQ How does the activation process work?\r\nA The game creates a hash-value from the specifications of your computer and sends it to an activation server over the internet together with your serial key. The activation server registers the serial key to your computer and responds with an activation number, which then unlocks the full mode of the game.\r\n\r\nQ Can I activate the game on multiple computers?\r\nA Yes, you can. But please remember that the game is licensed to you for your own personal use. The activation server may reject a serial key temporarily if it is used on too many computers in a short period of time. \r\n\r\nQ The program stops to respond after I click on the activate button.\r\nA Sometimes it may take up to half a minute to carry out the activation process. Be patient, the game will eventually report the result.\r\n\r\nQ My computer does not have access to the internet. How can I activate the game?\r\nA In this case you may use manual activation. Just click on "Enter Your Serial Key", and then "Manual Activation" buttons. You will still need to open up the manual activation web-page from another computer that is linked to the internet.\r\n ui_auto_adjust|Auto Adjust ui_screen_size|Screen Resolution ui_antialiasing|Antialiasing ui_use_desktop_resolution|Use Desktop Resolution ui_play|Play Mount Blade Warband ui_check_for_new_version|Check For New Version ui_configure|Configure ui_configure_caption|Configure ui_mountandblade_website|Mount Blade Warband Website ui_current_setting| Current Module ui_manual_activation_text1|1) In your web browser, open the following address ui_manual_activation_text2|2) In the webpage that opens enter your serial key... ui_manual_activation_text3|3) ...and this machine's hardware hash ui_manual_activation_text4|4) The page will then give you an activation code. Enter or paste it below and click OK. ui_activation_code|Activation Code ui_force_vsync|Force Vertical Sync. ui_module_newer_than_application|The module you selected has been specified NOT TO WORK with the current version of the game. You are strongly advised not to run this setting. To remedy this, you may try checking for a newer version of the game. ui_module_older_than_application|The module you selected has been created for an older version of the game and may not work with the current version of the game. You may go ahead and try running it but there is a chance that you will run into difficulties. To remedy this, you may check if a newer version of the module is available. ui_m_low|Low ui_m_high|High ui_m_ultra_high|Ultra High ui_force_single_threading|Force Single Threading ui_not_enough_memory|It seems that you currently have %d MB of available total physical and virtual memory. Mount Blade Warband requires at least 700 MB of available memory in order to run without a problem. If Mount Blade Warband continuously crashes during your play, please close some of your programs before starting Mount Blade Warband or increase your virtual memory from Control Panel - System menu. ui_install|Install Mount Blade Warband DirectXText|"Mount Blade Warband requires DirectX 9.0c or above to run. This computer does not meet the requirement. To fix the problem you need to download and install the latest version of DirectX from Microsoft's website. Would you like to visit TaleWorlds DirectX Download page now?" NoMountAndBladeText|"Mount Blade Warband has not been installed on this computer. Please download the full installer from www.taleworlds.com and use it to install the game." ui_SavegamesText|"Do you want to keep your save files?" ui_trialmode_online|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 7. To continue further, you need to enter a serial key and activate the game. If you have already purchased the game, please enter your serial key now. If not you may easily purchase the game from Taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_launch_activate|Enter Your Serial Key ui_trialmode2_online|After buying a license, you will obtain your serial key.\nTo unlock the full mode just proceed to... ui_trialmode3_online|Or, if you don't wish to purchase the game yet you can also... ui_trialmode4_online|Our online sales process is fully secure and we greatly respect our customers' rights to security, privacy, having backup copies of their game and upgrading their computers/hardware. If you'd like to learn more about our sales policy, please take a look at ui_ondemand_textures|Load Textures On Demand ui_language|Language ui_steam_not_running|Steam could not be initialized properly. Steam must be running to play this game. ui_switch_to_turkish_explanation|Oyunun dilini Turkce'ye cevirmek ister misiniz? ui_switch_to_turkish_yes|Evet ui_switch_to_turkish_no|Hayir ui_new_version_message|A newer version of the game is available. Do you wish to visit the download page now? ui_enable_version_check|Enable Version Check ui_disable|Disable ui_yes2|Yes ui_no2|No ui_new_version_message2|A newer version of the game is available. Please visit the online portal you purchased the game from to download the new version.
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Applique Rose Garden Vintage Album Patterns Amer Quilters Society? Faye Labanaris? AmerQuiltersSociety? FayeLabanaris? ユーズドブック(洋書)-Home&Garden? Subjects-Home&Garden-Crafts&Hobbies-Applique? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Home&Garden-Crafts&Hobbies-Quilts&Quilting? Have Wheels, Will Travel (Amazing Days of Abby Hayes) Apple? Anne Mazer? Monica Gesue? Apple? AnneMazer? MonicaGesue? ユーズドブック(洋書)-Children sBooks? ユーズドブック(洋書)-Teens? Subjects-Children sBooks-Ages9-12-General? Subjects-Children sBooks-People&Places-FamilyLife-General? Subjects-Children sBooks-People&Places-Girls&Women-Fiction? Subjects-Children sBooks-Series-School-AmazingDaysofAbbyHayes? Subjects-Teens-SocialIssues-BeingaTeen? Twilight Harry N Abrams? Gregory Crewdson? Rick Moody? HarryNAbrams? GregoryCrewdson? RickMoody? ユーズドブック(洋書)-Arts&Photography? Subjects-Arts&Photography-Photography-Collections,Catalogues&Exhibitions? Subjects-Arts&Photography-Photography-General? Subjects-Arts&Photography-Photography-Photographers,A-Z-General? Subjects-Arts&Photography-Photography-PhotoEssays? Subjects-Arts&Photography-Artists,A-Z-General? Principles of Geographical Information Systems (Spatial Information Systems) Oxford Univ Pr (Sd)? P. A. Burrough? Rachael McDonnell? OxfordUnivPr(Sd)? P.A.Burrough? RachaelMcDonnell? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? ユーズドブック(洋書)-Travel? Subjects-Business&Investing-Biographies&Primers-BusinessHistory? Subjects-Computers&Internet-Home&Office-Internet? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Economics-EconomicHistory? Mysteries of the Moonsea (Forgotten Realms Supplement) Wizards of the Coast? Thomas M. Reid? Sean K. Reynolds? Darrin Drader? Wil Upchurch? WizardsoftheCoast? ThomasM.Reid? SeanK.Reynolds? DarrinDrader? WilUpchurch? ユーズドブック(洋書)-Entertainment? ユーズドブック(洋書)-ScienceFiction&Fantasy? Subjects-Entertainment-Puzzles&Games-General? Subjects-Entertainment-Puzzles&Games-RolePlaying&Fantasy-General? Subjects-ScienceFiction&Fantasy-Gaming-General? Baking Boot Camp Five Days at Basic Training at the Culinary Institute of America Howell Book House? Culinary Institute of America? Darra Goldstein? HowellBookHouse? CulinaryInstituteofAmerica? DarraGoldstein? ユーズドブック(洋書)-Cooking,Food&Wine? Subjects-Cooking,Food&Wine-Baking-Bread? Subjects-Cooking,Food&Wine-Baking-Desserts? Subjects-Cooking,Food&Wine-Baking-General? Subjects-Cooking,Food&Wine-Drinks&Beverages-Spirits? Subjects-Cooking,Food&Wine-General? Hawkman 1 (Showcase Presents) Dc Comics Gardner F. Fox? Joe Kubert? DcComics? GardnerF.Fox? JoeKubert? ユーズドブック(洋書)-ScienceFiction&Fantasy? ユーズドブック(洋書)-Comics&GraphicNovels? Subjects-Comics&GraphicNovels-General? Subjects-Comics&GraphicNovels-GraphicNovels-Superheroes? Subjects-Comics&GraphicNovels-Publishers-DCComics? Subjects-ScienceFiction&Fantasy-Fantasy-General? "Queen" Live! Omnibus Press? Greg Brooks? OmnibusPress? GregBrooks? ユーズドブック(洋書)-Entertainment? Subjects-Entertainment-Music-MusicalGenres-Rock? Formula 1 2005-2006 Technical Analysis Giorgio Nada Editore? Giorgio Piola? GiorgioNadaEditore? GiorgioPiola? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Sports? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Nonfiction-Automotive-Racing? Subjects-Sports-Miscellaneous-MotorSports? The American Heritage First Dictionary Houghton Mifflin (Juv)? American Heritage Dictionaries? HoughtonMifflin(Juv)? AmericanHeritageDictionaries? ユーズドブック(洋書)-Children sBooks? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Reference? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Reference&Nonfiction-Dictionaries? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-English(All)? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-General? Subjects-Reference-Dictionaries&Thesauruses-English(All)? Subjects-Reference-Dictionaries&Thesauruses-General? Childhood Cancer Survivors A Practical Guide to Your Future (Childhood Cancer Guides) Patient Centered Guides? Nancy Keene? Wendy Hobbie? Kathy Ruccione? PatientCenteredGuides? NancyKeene? WendyHobbie? KathyRuccione? ユーズドブック(洋書)-Health,Mind&Body? ユーズドブック(洋書)-Medicine? ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Subjects-Health,Mind&Body-PersonalHealth-Aging-Cancer-General? Subjects-Health,Mind&Body-Self-Help-General? Subjects-Medicine-BasicScience-Pathophysiology? Subjects-Medicine-Education&Training-General? Subjects-Medicine-InternalMedicine-Oncology-General? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-Oncology? Shell Global Scenarios to 2025 The Future Business Environmenttrends, Trade-offs And Choices Inst for Intl Economics? Jeroen van der Veer? InstforIntlEconomics? JeroenvanderVeer? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-Economics-International? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Management&Leadership-Planning&Forecasting? Subjects-Nonfiction-Economics-General? Subjects-Nonfiction-Economics-International? Celtic Art The Methods of Construction Dover Pubns? George Bain? DoverPubns? GeorgeBain? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-History? ユーズドブック(洋書)-Professional&Technical? Subjects-Arts&Photography-Art-ArtHistory-General? Subjects-Arts&Photography-Art-Instruction&Reference-General? Subjects-Arts&Photography-GraphicDesign-Design-Decorative? Subjects-Arts&Photography-GraphicDesign-Design-General? Subjects-Arts&Photography-Architecture-General? Subjects-History-Europe-Ireland-General? Subjects-Professional&Technical-Architecture-General? The Toyota Way Fieldbook A Practical Guide For Implementing Toyota's 4Ps Mcgraw-Hill? Jeffrey K. Liker? David Meier? Mcgraw-Hill? JeffreyK.Liker? DavidMeier? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? Substores-なか見!検索? Subjects-Business&Investing-Biographies&Primers-CompanyHistories? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Management&Leadership-Industrial? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Nonfiction-Automotive-Foreign? The Little Ice Age How Climate Made History 1300-1850 Basic Books? Brian M. Fagan? BasicBooks? BrianM.Fagan? ユーズドブック(洋書)-History? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Outdoors&Nature ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Subjects-History-Europe-General? Subjects-History-World? Subjects-Nonfiction-SocialSciences-Archaeology-General? Subjects-Outdoors&Nature-Environment-Weather? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Meteorology-General? The Notebooks of Leonardo Da Vinci (Oxford World's Classics) Oxford Univ Pr (T)? da Vinci Leonardo? Irma A. Richter? OxfordUnivPr(T)? daVinciLeonardo? IrmaA.Richter? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Literature&Fiction? Subjects-Arts&Photography-Artists,A-Z-(D-F)-DaVinci,Leonardo? Subjects-Arts&Photography-Artists,A-Z-General? Subjects-Arts&Photography-Art-Painting-General? Subjects-Arts&Photography-Art-ArtHistory-General? Subjects-Arts&Photography-Art-General? Subjects-Literature&Fiction-General-Classics? Subjects-Literature&Fiction-History&Criticism-Movements&Periods-Renaissance? Indian Larry Merrell Holberton? Timothy White Paul Cox Matthew Barney Billy Lane MerrellHolberton? TimothyWhite? PaulCox? MatthewBarney? BillyLane? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Nonfiction? Subjects-Arts&Photography-Photography-Portraits? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-Motorcycles-General? Subjects-Nonfiction-Automotive-Motorcycles-Pictorial? Situated Learning Legitimate Peripheral Participation (Learning in Doing Social, Cognitive and Computational Perspectives) Cambridge University Press? Jean Lave? Etienne Wenger? CambridgeUniversityPress? JeanLave? EtienneWenger? ユーズドブック(洋書)-Health,Mind&Body? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Substores-なか見!検索? Subjects-Health,Mind&Body-Psychology&Counseling-General? Subjects-Health,Mind&Body-Psychology&Counseling-Personality? Subjects-Health,Mind&Body-MentalHealth-General? Subjects-Nonfiction-Education-EducationTheory-EducationalPsychology? Subjects-Nonfiction-Education-General? The Handmade Soap Book (The Handmade Series) New Holland Publishers Ltd? Melinda Coss? NewHollandPublishersLtd? MelindaCoss? ユーズドブック(洋書)-Health,Mind&Body? ユーズドブック(洋書)-Home&Garden? Substores-UnknownASINs-39? Subjects-Health,Mind&Body-Beauty&Fashion? Subjects-Home&Garden-Crafts&Hobbies? Florid Victorian Ornament (Dover Pictorial Archives) Dover Pubns? Karl Klimsch? DoverPubns? KarlKlimsch? ユーズドブック(洋書)-Arts&Photography? Subjects-Arts&Photography-GraphicDesign-ClipArt? Subjects-Arts&Photography-GraphicDesign-Commercial-Illustration? Subjects-Arts&Photography-GraphicDesign-Design-Decorative? Subjects-Arts&Photography-GraphicDesign-Design-General? Subjects-Arts&Photography-GraphicDesign-GraphicArts-UseofOrnament? Everyday Fashions of the Twenties As Pictured in Sears and Other Catalogs (Sears Catalogs) Dover Pubns? Stella Blum? DoverPubns? StellaBlum? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Home&Garden? ユーズドブック(洋書)-Reference? Subjects-Arts&Photography-Photography-General? Subjects-Arts&Photography-Fashion-General? Subjects-Arts&Photography-GraphicDesign-Design-Textile&Costume? Subjects-Home&Garden-Antiques&Collectibles-Textiles&Costume? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-History? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-Art&Photography? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-General? Modern Constructive Bidding Master Point Pr? Marshall Miles? MasterPointPr? MarshallMiles? ユーズドブック(洋書)-Entertainment? Subjects-Entertainment-Puzzles&Games-CardGames-Bridge? Subjects-Entertainment-Puzzles&Games-General? Lord Jim A Tale (Oxford World's Classics) Oxford Univ Pr (T)? Joseph Conrad? Jacques Berthoud? OxfordUnivPr(T)? JosephConrad? JacquesBerthoud? ユーズドブック(洋書)-Literature&Fiction? ユーズドブック(洋書)-Teens? Subjects-Literature&Fiction-Classics-British-Conrad,Joseph? Subjects-Literature&Fiction-Authors,A-Z-(C)-Conrad,Joseph? Subjects-Literature&Fiction-General-Classics? Subjects-Literature&Fiction-General-Contemporary? Subjects-Literature&Fiction-History&Criticism-Criticism&Theory-General? Subjects-Literature&Fiction-WorldLiterature-British-General? Subjects-Teens-Authors,A-Z-(C)-Conrad,Joseph? Star Wars Complete Cross-sections Dk Pub? David West Reynolds? DkPub? DavidWestReynolds? ユーズドブック(洋書)-Children sBooks? Subjects-Children sBooks-Ages9-12-General? Subjects-Children sBooks-Arts&Music-PerformingArts-Film? Subjects-Children sBooks-Literature-PopularCulture? Transfigurations Alex Grey ; With Contributions by Albert Hofmann ... Et Al (English) Inner Traditions? Alex Grey? InnerTraditions? AlexGrey? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Religion&Spirituality? Subjects-Arts&Photography-Artists,A-Z-General? Subjects-Arts&Photography-Art-Painting-General? Subjects-Arts&Photography-Art-ArtHistory-Schools,Periods&Styles-Modern? Subjects-Arts&Photography-Art-Religious? Subjects-Religion&Spirituality-ReligiousArt? Achille Castiglioni Complete Works (Electa Architecture) Electa? Sergio Polano? Electa? SergioPolano? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Biographies&Memoirs? ユーズドブック(洋書)-Professional&Technical? Subjects-Arts&Photography-Architecture-BuildingTypes&Styles-General? Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-Architects,A-Z-General? Subjects-Biographies&Memoirs-Arts&Literature-Artists,Architects&Photographers? Subjects-Professional&Technical-Architecture-BuildingTypes&Styles-General? Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-Architects,A-Z-General? Michelin Europe (Michelin Tourist and Motoring Atlas Europe) Michelin Travel Pubns? Michelin Travel Publications? MichelinTravelPubns? MichelinTravelPublications? Subjects-Nonfiction-Education-Reference-Atlases&Maps-World? Subjects-Reference-Atlases&Maps-World? Subjects-Travel-Europe-General? Subjects-Travel-GuidebookSeries-Michelin-General? Subjects-Travel-GuidebookSeries-Michelin-Europe? Subjects-Travel-GuidebookSeries-Michelin-Atlases? Subjects-Travel-Atlases&Maps-World? Discours De La Methode Editions Flammarion? Descartes? EditionsFlammarion? Descartes? Substores-UnknownASINs-43? Subjects-Nonfiction-Education-LanguageInstruction? Subjects-Reference-ForeignLanguages? Mastering Copperplate Calligraphy A Step-By-Step Manual Dover Pubns? Eleanor Winters? DoverPubns? EleanorWinters? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Professional&Technical? Subjects-Arts&Photography-Art-Instruction&Reference-Calligraphy? Subjects-Arts&Photography-Art-Instruction&Reference-General? Subjects-Arts&Photography-GraphicDesign-Calligraphy? Subjects-Arts&Photography-Architecture-General? Subjects-Professional&Technical-Architecture-General? The Science of Formula 1 Design Expert Analysis of the Anatomy of the Modern Grand Prix Car Haynes Pubns? David Tremayne? HaynesPubns? DavidTremayne? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Sports? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Automotive-General? Subjects-Sports-Miscellaneous-MotorSports? New Moroccan Style The Art of Sensual Living Clarkson Potter? Susan Sully? Jean Cazals? Meryanne Loum-Martin? ClarksonPotter? SusanSully? JeanCazals? MeryanneLoum-Martin? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Home&Garden? ユーズドブック(洋書)-Professional&Technical? Substores-バーゲンコーナー-Arts&Photography? Substores-バーゲンコーナー-Home&Garden? Substores-バーゲンコーナー-Professional&Technical? Subjects-Arts&Photography-Architecture-BuildingTypes&Styles-Residential? Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-InteriorDesign-General? Subjects-Home&Garden-How-to&HomeImprovements-Decorating-General? Wavelet Methods for Time Series Analysis (Cambridge Series in Statistical and Probabilistic Mathematics) Cambridge University Press? Donald B. Percival? Andrew T. Walden? CambridgeUniversityPress? DonaldB.Percival? AndrewT.Walden? ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Subjects-Professional&Technical-ProfessionalScience-Mathematics-Applied-Statistics? Subjects-Science-General Subjects-Science-Mathematics-Applied-Probability&Statistics? The Sinner Ballantine Books (Mm)? Tess Gerritsen? BallantineBooks(Mm)? TessGerritsen? ユーズドブック(洋書)-Literature&Fiction? ユーズドブック(洋書)-Mystery&Thrillers? Formats-Paperback-Literature&Fiction? Formats-Paperback-Mystery&Thrillers? Substores-PaperbackStore-Literature&Fiction? Substores-PaperbackStore-Mystery&Thrillers? Subjects-Literature&Fiction-General-Contemporary? Subjects-Mystery&Thrillers-General? Subjects-Mystery&Thrillers-Authors,A-Z-(G)-Gerritsen,Tess? Subjects-Mystery&Thrillers-Thrillers-General? 100 Cases in Clinical Medicine Edward Arnold? John Rees? EdwardArnold? JohnRees? ユーズドブック(洋書)-Medicine? ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Substores-なか見!検索? Subjects-Medicine-Education&Training-TestPreparation&Review? Subjects-Medicine-Specialties-Family&GeneralPractice? Subjects-Medicine-InternalMedicine-General? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-General? Subjects-Professional&Technical-Medical-Medicine-InternalMedicine-FamilyPractice? Subjects-Professional&Technical-Medical-Medicine-TestPreparation&Review? Health And Healing The Philosophy Of Integrative Medicine Houghton Mifflin (P)? Andrew Weil? HoughtonMifflin(P)? AndrewWeil? ユーズドブック(洋書)-Health,Mind&Body? ユーズドブック(洋書)-Professional&Technical? Subjects-Health,Mind&Body-AlternativeMedicine-General? Subjects-Health,Mind&Body-General? Subjects-Professional&Technical-Medical-AlternativeMedicine-General? Marlene Dietrich Photographs and Memories Alfred a Knopf? Marlene Dietrich? Filmmuseum Berlin--Deutsche Kinemathek? Jean-Jacques Naudet? Maria Riva? Werner Sudendorf? AlfredaKnopf? MarleneDietrich? FilmmuseumBerlin--DeutscheKinemathek? Jean-JacquesNaudet? MariaRiva? WernerSudendorf? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Biographies&Memoirs? ユーズドブック(洋書)-Entertainment? Subjects-Arts&Photography-PerformingArts? Subjects-Biographies&Memoirs-Arts&Literature-Actors&Actresses? Subjects-Biographies&Memoirs-Arts&Literature-Entertainers? Subjects-Biographies&Memoirs-General? Subjects-Entertainment-Movies-Biographies-Actors&Actresses? Story of the Year Page Avenue Hal Leonard Corp? Story Of The Year? HalLeonardCorp? StoryOfTheYear? ユーズドブック(洋書)-Entertainment? Subjects-Entertainment-Music-Songbooks? Case Closed 12 (Case Closed (Graphic Novels)) Viz Communications? Gosho Aoyama? VizCommunications? GoshoAoyama? ユーズドブック(洋書)-Literature&Fiction? ユーズドブック(洋書)-Mystery&Thrillers? ユーズドブック(洋書)-Teens? ユーズドブック(洋書)-Comics&GraphicNovels? Subjects-Comics&GraphicNovels-Manga-General? Subjects-Comics&GraphicNovels-Manga-ByPublisher-Viz? Subjects-Comics&GraphicNovels-Manga-Mystery? Subjects-Comics&GraphicNovels-General? Subjects-Comics&GraphicNovels-GraphicNovels-Mystery? Subjects-Literature&Fiction-GenreFiction-MovieTie-Ins? Three Seconds of Eternity Schirmer/Mosel Verlag Gmbh? Robert Doisneau? Schirmer/MoselVerlagGmbh? RobertDoisneau? ユーズドブック(洋書)-Arts&Photography? Subjects-Arts&Photography-Photography-Photographers,A-Z-General? Subjects-Arts&Photography-Photography-Photographers,A-Z-Doisneau,Robert? Baby Sign Language Basics Early Communication for Hearing Babies and Toddlers (Hay House Lifestyles) Hay House Inc? Monta Z. Briant? HayHouseInc? MontaZ.Briant? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Parenting&Families? ユーズドブック(洋書)-Reference? Substores-UnknownASINs-35 Subjects-Nonfiction-Education-Reference-Words&Language-General? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-SignLanguage? Subjects-Parenting&Families-Parenting-Babies&Toddlers-ChildDevelopment? Subjects-Parenting&Families-Parenting-Babies&Toddlers-General? Subjects-Reference-ForeignLanguages-Instruction-SignLanguage? Subjects-Reference-Words&Language-General? Capitalism A Very Short Introduction (Very Short Introductions) Oxford Univ Pr (T)? James Fulcher? OxfordUnivPr(T)? JamesFulcher? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? Substores-なか見!検索? Subjects-Business&Investing-Biographies&Primers-Policy&CurrentEvents? Subjects-Business&Investing-Biographies&Primers-BusinessHistory? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-Economics-FreeEnterprise? Subjects-Business&Investing-General? Subjects-Nonfiction-Politics-General? Lowercase Alphabet School Zone Pub Co? Barbara Gregorich? SchoolZonePubCo? BarbaraGregorich? ユーズドブック(洋書)-Children sBooks? ユーズドブック(洋書)-Nonfiction? Subjects-Children sBooks-Baby-3-BasicConcepts-Alphabet? Subjects-Children sBooks-Baby-3-BasicConcepts-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Cam Jansen and the Chocolate Fudge Mystery (Cam Jansen Mysteries, 14) Puffin? David A. Adler? Susanna Natti? Puffin? DavidA.Adler? SusannaNatti? ユーズドブック(洋書)-Children sBooks? Subjects-Children sBooks-Authors&Illustrators,A-Z-(A)-Adler,DavidA.? Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Ages9-12-Series-Mystery&Detective-CamJansen? Subjects-Children sBooks-Literature-ScienceFiction,Fantasy,Mystery&Horror-Mysteries,Espionage,&Detectives? Phaedo (Oxford World's Classics) Oxford Univ Pr (T)? Plato? David Gallop? OxfordUnivPr(T)? Plato? DavidGallop? Subjects-Literature&Fiction-General-Classics? Subjects-Nonfiction-Philosophy-Ethics&Morality? Subjects-Nonfiction-Philosophy-Greek&Roman? Subjects-Nonfiction-Philosophy-Ancient? Sparrow Phil Hale (Art Book) Idea & Design Works Llc? Phil Hale? Idea&DesignWorksLlc? PhilHale? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-Comics&GraphicNovels? Subjects-Arts&Photography-Artists,A-Z-General? Subjects-Arts&Photography-GraphicDesign-Cartooning? Subjects-Arts&Photography-GraphicDesign-Commercial-Illustration? Subjects-Comics&GraphicNovels-GraphicNovels-General? Subjects-Comics&GraphicNovels-Cartooning? Lonely Planet Korean Phrasebook (Lonely Planet Korean Phrasebook) Lonely Planet? Jonathan Hilts-Park? Minkyoung Kim? LonelyPlanet? JonathanHilts-Park? MinkyoungKim? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Reference? ユーズドブック(洋書)-Travel? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-ForeignLanguage-Korean? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-ForeignLanguage-Polyglot? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-Korean? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-Phrasebooks-General? Subjects-Reference-Dictionaries&Thesauruses-ForeignLanguage-Korean? Subjects-Reference-Dictionaries&Thesauruses-ForeignLanguage-Polyglot? Subjects-Reference-ForeignLanguages-Instruction-Korean? Radiation Hydrodynamics Cambridge Univ Pr (Txp)? John I. Castor? CambridgeUnivPr(Txp)? JohnI.Castor? ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Subjects-Professional&Technical-ProfessionalScience-Astronomy-Astrophysics&SpaceScience? Subjects-Professional&Technical-ProfessionalScience-Physics-General? Subjects-Science-General Subjects-Science-Physics-General? Subjects-Science-Physics-NuclearPhysics-Atomic&NuclearPhysics? Subjects-Science-Physics-Astrophysics? The Volatility Surface A Practitioner's Guide (Wiley Finance) John Wiley & Sons Inc? Jim Gatheral? Nassim Nicholas (FWD) Taleb? JohnWiley&SonsInc? JimGatheral? NassimNicholas(FWD)Taleb? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Professional&Technical? Subjects-Business&Investing-Finance-Finance&Investing? Subjects-Business&Investing-General? Subjects-Professional&Technical-Accounting&Finance-Finance-General? Subjects-Professional&Technical-Accounting&Finance-Finance-Finance&Investing? The Forgotten Half Of Change Achieving Greater Creativity Through Changes In Perception Kaplan? Luc de Brabandere? Luc De Brabandere? Kaplan? LucdeBrabandere? LucDeBrabandere? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Professional&Technical? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Key Words Flash Cards (Key Words Reading Scheme) Ladybird Books Ltd? W. Murray? LadybirdBooksLtd? W.Murray? ユーズドブック(洋書)-Nonfiction? Substores-UnknownASINs-64? Subjects-Nonfiction-Education-Reading? How We Think Dover Pubns? John Dewey? DoverPubns? JohnDewey? ユーズドブック(洋書)-Health,Mind&Body? ユーズドブック(洋書)-Nonfiction? ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Subjects-Health,Mind&Body-Psychology&Counseling-ByTopic-Intelligence? Subjects-Nonfiction-Philosophy-Consciousness&Thought? Subjects-Nonfiction-Philosophy-Epistemology? Subjects-Nonfiction-Philosophy-General? Subjects-Nonfiction-Education-EducationTheory-EducationalPsychology? Subjects-Professional&Technical-Education-Theory-EducationalPsychology? Gaining and Sustaining Competitive Advantage Academic Internet Publishers? Jay B. Barney? AcademicInternetPublishers? JayB.Barney? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Nonfiction? 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Subjects-Entertainment-Music-MusicalGenres-Classical-General? Subjects-Entertainment-Music-MusicalGenres-Classical-OrchestralSongbooks? Subjects-Entertainment-Music-MusicalGenres-Classical-Scores-Composers-Debussy? Subjects-Entertainment-Music-MusicalGenres-Classical-Scores-HistoricalPeriod-Modern&20thCentury? Subjects-Entertainment-Music-MusicalGenres-Classical-Scores-Instrumentation-Orchestra? Formats-SheetMusic&Scores-Composers-Debussy? Formats-SheetMusic&Scores-HistoricalPeriod-Modern&20thCentury? Formats-SheetMusic&Scores-Instrumentation-Orchestra? Faberge Eggs Masterpieces from Czarist Russia Hugh Lauter Levin Associates? Susanna Pfeffer? Peter Carl Faberge? Faberzhe (Firm)? HughLauterLevinAssociates? SusannaPfeffer? PeterCarlFaberge? Faberzhe(Firm)? ユーズドブック(洋書)-Arts&Photography? ユーズドブック(洋書)-History? ユーズドブック(洋書)-Home&Garden? Subjects-Arts&Photography-Art-ArtHistory-General? Subjects-Arts&Photography-Art-ArtHistory-Schools,Periods&Styles-FolkArt? 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